Course Title: Desktop Audio Production
Cogswell Polytechnical College
Digital Audio Technology
Spring 2009
General Course Information
Course Title: Desktop Audio Production
Instructor: Zack Ferris Phone: (415-305-7942)
e-mail address: funktofugue@gmail.com
Class schedule: Tuesday & Thursday 4:30-6:30PM
Credit: 2 semester hours (2,2)
Required text: Logic Pro 7 and Logic Express 7; Martin Sitter; ISBN 0-321-25614-x
Lab manual: Room: 224 (Sound Design Lab)
Course Description
Desktop Audio Production
Application of the principles, methods and essential tools of audio production in a desktop workstation environment. Topics include the seven basic elements of music (pitch, rhythm, timbre, texture, form, dynamics, spatialization), the methods and practices of MIDI sequencing and digital orchestration, elements of MIDI 1.0 Standard, Standard MIDI Files, fundamental concepts of digital audio, digital audio production techniques, audio file formats, effects processing and plug-ins, and basic concepts of soundtrack creation.
Objectives
1) Steps involved in how to sequence multi track
2) Steps involved with how to score to picture
3) Steps involved with how to build a good melody
4) How to thicken and orchestrate a track
5) How to make your computer not interrupt your creative work flow aka “Don’t stop the sequencer”
6) Fully understanding how to utilize how to incorporate the seven elements in composition
Requirements
Students must be able to navigate effectively around logic. Students must meet deadlines. The work of a professional is meeting deadlines. Students must be able to understand how to add effect to a track. PLEASE bring headphones and Logic key to class. Allow ample time to sign out material.
Syllabus by week
Week Topic
I) Class Introduction to MIDI
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i. MAKING SOUND
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Active sensing
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How the computer talks to the keyboard
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CLASS EXERCISE
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TROUBLE SHOOT CLASS studio set up
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CLASS: I’ll set up a scenario
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Student has to figure out what is wrong with the station
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6 stations
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CLASS: students come up with own troubleshoot for the other classmates
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II) Melody WRITING PITCH
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i. Augmentation vs. diminuition
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ii. Truncation
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iii. Pedal tone
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iv. Concept of Q/A
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v. Sequence
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vi. EXAMPLES
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Yellowjackets
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Sightseeing
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A remark you made
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Weather Report
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III) SPECIAL NOTES:
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i. Clean up as you go
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ii. Delete any unused audio or midi ‘
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iii. FOCUS
IV) CLASS: Melody writing
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i. I play a melody
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ii. Students come up with variation
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iii.
V) Class Controllers
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i. SOUND and MIDI
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Pitchbend/ modulation
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CLASS: Do a guitar solo on keyboard controller
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i. Edit the solo
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ii. Change midi to audio
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Mod Wheel
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Show details in the event list
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Volume ped
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Show details in the event list
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INTRODUCE RPNS
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Seven parameters
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After touch, control, patch, noteon note off, program change, cha pressure
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CLASS: make a collage of different cds at least 7 styles ADD your 6 melodies PITCH
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GOAL: smooth transitions
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VI) Class Parameter numbers
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SOUND AND MIDI
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REVIEW
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Volume 7; Pan 11 …
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Giving examples and showing the map
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CLASS: sequence
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Event list
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i. Different parameters
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VII)RHYTHM/ TEXTURE
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i. Concept
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Quarter note, eighth note,
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Triplet
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Rest
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Quarter
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Eighth
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CLASS: work with arpeggiator using quarter, sixteenth,
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CLASS: sequence in
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6/8
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i. VOCAL
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clave w/ montuno
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ODD meter
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VIII) NOTATION
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i. PITCH
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Clefs
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Lines vs. spaces
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Every Good Boy Deserves Fudge
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FACE
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CLASS: use step record melody then transpose to new key. TURN into audio
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4. Transformer
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CLASS: Experiment using different areas of transformer TEXTURE
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i. Changing octave
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ii. CLASS: come up with most interesting use
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CLASS: work with modes
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​
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​
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IX) TIMBRE
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i. Audio Units
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1. SOUND AND MIDI
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2. Patches
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a. Pianos, drums, guitars, horns
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Automating them with controller
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4. SYNTHESIS
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Learning how to synthesize FM 8
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Attack
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Decay
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Sustain
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Release
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CLASS: synthesis a new sound using FM8
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CLASS: Pick out sound to mirror
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CLASS: layer sounds
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X) REVIEW of techniques
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i. Layering
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Building interesting compositions
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Editing on the fly
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MIDI
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Audio
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CLASS: games how long can you stay up at the teachers workstation without STOPPING the sequencer
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7 sec if you do stop it
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​
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XI) TEXTURE
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i. Monophonic vs. homophonic
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ii. Hetereophonic vs. polyphonic
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iii. CLASS: compose song that starts in monophonic goes to hetereophonic bridges to polyphonic and ends in homophonic
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iv. CLASS: experiment with arpeggiator
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v. SHAPES
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Oblique
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Similar
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Contrary
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Parallel
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XII)FORM
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i. Examples
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Rush
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Classical
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Son de la loma
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CLASS: compose song with verse , chorus, bridge
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XIII) MIDTERM
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i. PAPER due ANALYSIS using the seven ASPECTS
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ii.
XIV) Audio formats
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i. CLASS: start sequencing song; students must write original material; save as a mp3
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ii. Mp3, wav, aiff
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iii. Students research the different styles
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Terms due
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iv. CLASS: Save as different formats
XV) EFFECTS
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i. SPATIALIZATION
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ii. Simple tap on computer
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iii. CLASS: how to come up with best scenario to make tap into something tangible
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iv. Normalize
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Effects
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Reverb
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Exciter
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Flanger
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Exciter
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v. Dynamic
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Compressor
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Limitor
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Bussing
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Signal FLOW
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ANALOG vs. DIgitial
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CLASS: relays
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CLASS: mixes
XVI) DYNAMICS
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i. Automation
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Read write touch latch
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Volume
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Ch 10
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Hex panning
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CLASS: mixes
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XVII) Viewing DEMO movies Trailers
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i. Looking for strong motifs
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ii.
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iii. Picking out the seven ASPECTS
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Ptich, timbre, texture, rhythm, spacialization, form, dynamics
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XVIII) Song
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i. Working with Chorus, Bridge, Prechorus
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ii. Variety
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Keeping compositions thick or full
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Layering
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Working with seven aspects of music
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Don’t stop the song
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Seven seconds rule see above
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XIX) PICKING OUT MOVIE PROJECT
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i. Cue mapping movies;
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ii. Talking about the story line
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iii. Scoring movies
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iv. Turning audio to midi
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v. QUICKTIME movies
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vi. Don’t stop the movie
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10 second rule
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XX)Quicktime movies LABTIME
XXI) REVIEW
XXII) FINAL PROJECTS ALL DUE including analysis
XXIII)
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Labs, exams and grading Grading scale
Quizes 25% 90 – 100
Final Project 25% 80 – 89 B
Final exam 50% 70 – 79 C
60 – 69 D
Below 60 F